Visual Design, Animation, Game/UX Design
Epitaph is a competitive tactics game where death is the style and the strategy. You control a team of 3 characters trying to kill off your enemies, but every time a character dies, it comes back stronger. Highly tense and fast paced, Epitaph provides the action and creativity of a MOBA team fight mixed with the high-pressure decision-making of Speed Chess.
Visual Design, Game/UX Design
Maquisard is a charming game of snooping and investigation. As the lobby boy at a fancy hotel, the player will receive clues from the resistance to the identity of a government agent and will try to figure out their identity by snooping on the guests over the course of three days. Players must listen in on conversations, peek into rooms, and observe the guests’ habits in order to figure out which guests has all the traits of their target. It is a single-player puzzle game that will have an unique non-linear investigation gameplay and draw on the aesthetics of Wes Anderson’s film The Grand Budapest Hotel.
UI/UX Design, Visual Design
Experience Design, Programming
Shoal is about collaborative care-taking. Every person that plays contributes a fish to the pond, creating a complex, ever-changing collage of each player’s unique contribution. However, the fish must be protected. Starvation is a constant threat and a dangerous creature stalks the pond, waiting to eat any unsuspecting fish that swims too near.
UI/UX Design, Visual Design, Graphic/Print Design
I have been working as a freelance designer for multiple clients since 2010, my jobs includes User Interface Design (Mobile and Web), Graphic Design and Digital Art.
Game/UX Design, Visual Design
Game/UX Design, Programming, Project Management
Colour Captain is a 2D puzzle-platform game made for the iPhone that is both entertaining and educational. The game takes players on a fantastic journey through the skies of the world to find lost pieces of a magical ship. Arm yourself with colour theory as you make your way through a variety of challenges. Become a master at creating colours to reveal a path to the lost ship and become the captain.
FALL 2015 & SPRING 2016
Talk, Visual Communication, Teaching
- Guest Speaker for BFA 'Visual Design' course, Tisch School of the Arts, New York University.
- Teacher assistant's skill share session for BFA 'Intro to Game Design' course, Tisch School of the Arts, New York University.
Experience Design, Physical Computing, Crafting, Illustration
CloudKeeper is A generative cloud-creature experience. Magical creatures have escaped into the heavens, and the player must sift through layers of clouds to bring them back towards the earth. Using a set of five crystal controllers, the player wanders through a generative audio/visual cloud world to catch these lost mythical beings, and return them to their home.
Experience Design, Physical Computing, Crafting