Game Design(Co-op), Art Direction, Visual Communication, Animation, UI/UX
Death is a strategy.
Epitaph is a competitive tactical 1v1 game where dying makes you stronger. Each player commands a team of three Reapers, to steal souls away from your enemies and conquer the afterlife. A unique real-time, cooldown-based combat system challenges players to form combos between their combatants, setting up brutal moves and countering the plans of their opponent. But be careful - every time a character dies, they come back stronger, so moving closer to victory will also make your opposition even more formidable.
Game Design(Co-op), Art Direction, UI/UX
Experience Design(Co-op), Programming
Shoal is about collaborative care-taking. Every person that plays contributes a fish to the pond, creating a complex, ever-changing collage of each player’s unique contribution. However, the fish must be protected. Starvation is a constant threat and a dangerous creature stalks the pond, waiting to eat any unsuspecting fish that swims too near.
FALL 2015 & SPRING 2016
Talk, Visual Communication, Teaching
- Guest Speaker for BFA 'Visual Design' course, Tisch School of the Arts, New York University.
- Teacher assistant's skill share session for BFA 'Intro to Game Design' course, Tisch School of the Arts, New York University.
UI/UX Design, Game Design(Co-op)
MetMatch is a cooperative card game where players learn about the interconnected themes of art at the Met. Players are given a theme, then use cards featuring artworks from the Met to create an exhibition fitting that theme. Another player then tries to guess the theme of the exhibition in as few guesses as possible.
I have been working as a freelance designer for multiple clients since 2010, my jobs includes User Interface Design (Mobile and Web), Graphic Design and Digital Art.
Game Design(Co-op), Visual Communication
Gastro Chef is a worker placement board game where players are rival molecular gastronomy chefs competing to impress judges by making the best appetizer, entree, and dessert. Players use their crew of sous chefs to select, slice, recombine, or chemically alter color-coded food compounds in order to best complete their three recipes. The game features strategic play, but still creates a whimsical environment through the extravagantly named dishes and judge cards.
Game Design, Project Management, Programming(Co-op)
Colour Captain is a 2D puzzle-platform game made for the iPhone that is both entertaining and educational. The game takes players on a fantastic journey through the skies of the world to find lost pieces of a magical ship. Arm yourself with colour theory as you make your way through a variety of challenges. Become a master at creating colours to reveal a path to the lost ship and become the captain.
Experience Design(Co-op), Physical Computing(Co-op), Crafting, Illustration
(un)done is an intimate non-linear narrative experience following a couple as they meet, fall in love, fight, and fall apart. The experience embodies a couple’s relationship and is played through as a player tie and unties himself or herself with another person wearing capes with ropes attached to them. The choice of using tie/untie ropes as the core mechanic is to represent the concept of building and destroying the relationship visually.
Collective Art Intervention
#DefineImmigrant is a project by a flash collective consisting of students in the Art, Education and Community Practice Program at NYU, led by
Collective Art Project(Co-op), Print Design
Inspired by the 1930s Mexican mural movement, the community mural as a social tool played a major role in the civil rights movement in the US. These larger than life artworks painted on the wall in the Lower East Side in New York City, historically home to working class immigrants, Puerto Ricans, and Dominicans, provided a space for the community to tell stories of their history, hopes, struggles, and resistance. This practice of public art also allowed community to control its own public space.