An abstract fish pond on the floor created by the light.
Shoal is a collaborative ecosystem. A Kinect recognizes player gestures for fish-creation and interaction and real-life elements like rock-shaped pillows are used as obstacles. Everyone that sits down at the installation adds their own fish shaped from their biofeedback. As more and more player creations join the pond, it evolves into a colorful microcosm of each person’s unique energy.
- Worked as the programmer for the procedure generated enemy. (Unity development, C#)
- Worked on the physical environment design.
- Worked with the technical artist for creating the color palette of the fish.
Tobias Wehrum: Programming (Fish Behavior), Experience Design
Owen Bell: Programming (AI), Experience Design
Tony Higuchi: Programming (Kinect), Experience Design
Kinect + Unity3D
Critical Hit 2015 Final Showcase, Montreal
This project was made possible through the Technoculture, Art and Games Research Center's Critical Hit: Games Collaboratory and the support of Concordia University and Dawson College and financial contribution of the Ministère