make fun stuff / make stuff fun.
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CloudKeeper

JULY 2015

Role:
Experience Design, Physical Computing, Crafting, Illustration

CloudKeeper is A generative cloud-creature experience. Magical creatures have escaped into the heavens, and the player must sift through layers of clouds to bring them back towards the earth. Using a set of five crystal controllers, the player wanders through a generative audio/visual cloud world to catch these lost mythical beings, and return them to their home.

 

Credits
Tobias Wehrum: Programming, Physical Computing, Design
Titouan Millet: Programming, Generative Visuals,  Design
Kailin Zhu: Crafting, Illustration, Physical Computing, Design
Peter van Haaften: Generative Music/Sound Engine, Design

 

Technology
Arduino + Unity3D

Platform
Installation

 

This project was made possible through the Technoculture, Art and Games Research Center's Critical Hit: Games Collaboratory and the support of Concordia University and Dawson College and financial contribution of the Ministère de l'Enseignement supérieur, de la Recherche, de la Science et de la Technologie.